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E-PANEMA

The Portal of EU-funded, SDG-oriented library projects

INFORMS – INSPIRES – FACILITATES

E-PANEMA (Eblida PArtNErship MAtching tool) is:

  • a DISCOVERY tool – library planning conform to European programmes and SDGs;
  • a COMMUNITY tool – facilitates partnerships for library projects funded by European programmes.

How does it work?
Please use E-PANEMA to:

  • Navigate through SDG-oriented, EU-funded European programmes to be INFORMED about pioneering changes in libraries and library orientation;
  • Get INSPIRATION for projects you would like to file withing EU programmes;
  • Be FACILITATED in your search for partnerships within European programmes and in planning the developments of your library.

Why do I need E-PANEMA?
When filing an application for a EU programme, you want to know: 

  • Whether other libraries in Europe have already implemented your ideas in library policy and planning;
  • Because, if I am filing an application, very likely I need to consolidate my project proposal with partnerships or examples and models. 
100 Results Found (Showing 41 - 50)
Walk the Global Walk: Young people — leaders on the road to sustainability

Through Global Citizenship Education, Walk the Global Walk mobilises young people as accelerators of change, bringing SDGs to the local level. It also produces innovative educational models, able to integrate a new understanding of global issues related to migration, climate change and gender equality in formal high school curriculum.

Published on March 14, 2023

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Completed project Not applicable in this case distance Bosnia and Herzegovina, Bulgaria, Cyprus, United Kingdom, Croatia, Greece, Italy, France, Romania, Portugal KEYWORDS #Children and youth, #Climate change, environment and environment education, #Displaced persons, refugees, migrants, #Civic society and literacies, #Literacy, reading promotion and education, #Gender equality and inclusion, LGTBQ+. SDGs      
Sustainable Romania

The aim of the project is to implement the National Strategy for Sustainable Development of Romania 2030 (SNDDR 2030) by ensuring the appropriate implementation framework, increasing the institutional capacity of central authorities, streamlining inter-institutional communication and collaboration, ensuring consistency of implementation by monitoring progress and presenting Romania’s development trends, allowing evidence-based public decisions in a projective manner, anticipating systematic developments and risks.

Published on March 14, 2023

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Completed project Not applicable in this case distance Romania KEYWORDS #Literacy, reading promotion and education, #Sustainable development and sustainable communities. SDGs    
Development of a virtual cultural space for the needs of society

The project aims to modernise the Virtual Cultural Heritage Information System and to create services that facilitate the search, accumulation, management and use of digitised cultural content for educational, research and other purposes of the portal epaveldas.lt.

Published on March 14, 2023

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Completed project Not applicable in this case distance Lithuania KEYWORDS #Access to culture, #Resource discovery, description and access. SDGs    
Modernisation of the Cultural Education System

A common system of cultural education will be developed, which would combine formal and non-formal education and cover the entire territory of Lithuania. According to the authors of the concept, the synergy of the fields of culture and education will allow to improve the process of formal education, integrate with cultural activities, and increase its attractiveness to students.

Published on March 14, 2023

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Completed project Not applicable in this case distance Lithuania KEYWORDS #Literacy, reading promotion and education. SDGs    
Turn off the smart — reveal your talent

The goal of the project implemented by Šilutė Fridrich Bajoraitis Public Library is to “recover” young people from the virtual space for direct communication with each other. They integrate into cultural and educational activities, discover the joy of real (not virtual) communication with peers, and can reveal their abilities and creativity. There were 5 different intellectual events organised during the project for young people.

Published on March 14, 2023

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Completed project Not applicable in this case distance Lithuania KEYWORDS #Gamification, #Access to culture, #Civic society and literacies, #Children and youth. SDGs    
Integrate Yourself

The academy “Integrate yourself” was created in 2020. It is for teens and young persons (12-20 years old) who want to understand the possibilities offered by the modern cultural and socio-cultural environment. During the classes, lecturers are acquainted with design aesthetics, perspectives, programs and their management tools. Individual projects were created with the aim to present each participant, highlighting leisure interests, abilities, experiences with the help of graphic design.

Published on March 14, 2023

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Completed project Not applicable in this case distance Lithuania KEYWORDS #Access to culture, #Digital freedom, digital economy and digital divide, #Civic society and literacies, #Children and youth. SDGs    
Development of Elderly’s Digital Skills Through Family Learning (No 2020-1-LT01-KA204-077965)

This project aims to strengthen the potential of participating institutions to develop the digital skills of older people and to promote family learning. This project has the following objectives:
— organise international exchange and mutual learning events in the partner countries,
— describe success stories, collect examples of good practice, publish in an online journal format and make them public,
— organise pilot trainings in partner countries to apply new models of family learning.

Published on March 14, 2023

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Completed project Erasmus+ distance Bulgaria, Estonia, Lithuania, Italy, Türkiye, Spain KEYWORDS #Digital freedom, digital economy and digital divide, #Networking and socialisation, #Elderly. SDGs  

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